Experience an action puzzle game set in a world that loops around.  Utilize the bizarre physics of this world to defeat monsters and solve puzzles.  Explore a multitude of levels that will force you to exploit this mechanic in new ways.

Thanks for playing!


All of the code was written by me in Godot.

All of the art is derived from https://kenney.nl/assets/bit-pack.

All of the sound effects were found at https://opengameart.org/ and https://www.zapsplat.com/.  

The music is Eye of the Storm by Joth on https://opengameart.org/.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorwavefriend
GenrePuzzle, Action
Made withAudacity, Godot, Aseprite
Tags2D, Pixel Art, Singleplayer, Top-Down, Top Down Adventure
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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cool stuff!

Neat game!

I found a bug where you can throw an axe and then quickly move towards it to have the axe hit you without looping and knock you down a hill.

Less fun, I found another bug where the bomb throwing enemy in the final level can be pushed into a hill and become invincible.

Overall, a nice combination of puzzle and action!

Thanks for the comment!  I'll have to look into these bugs.  I had some issues with the collision system during development that definitely still need to be worked out.

Nice system, but I too have found a bug with the axe.

On the level "which way is down?" if you throw an axe towards a wall in front of you then after looping around it will push you through the wall when hitting your back.

If you decide to work more on this project please consider making something that does that intentionally without dealing damage, as a knockback weapon of sorts to jump over obstacles.

(+1)

Thanks for playing!   I think the bug you found with the axe is actually intentional.  The “walls” in that level are actual hills that you can push yourself down with a knockback weapon.  This effect is not necessary for completion of that level, which is why it may seem like a bug, but it is used in the bear levels and in the final level, which features a weapon that applies knockback without dealing damage as you suggested.  I definitely agree that this idea should be explored more.

Really good idea for a puzzle game and very good execution with the time given! Keep up the great work!